RavenIdle
Backend Developer
Idle web browser game with a backend made in Go. Actor based game state handling users with periodic saves to a fine-tuned MySQL setup with replication. Handling more than 20.000 concurrent users with a single backend service using an actor model.
Worked on some game systems and mainly the whole backend architecture. Sharing user states between multiple backend instances using Redis. Simulating more than 24 hours of game time in less than 30 milliseconds.
รlvaro Carvajal Castro